Dylan Swan - 3D Artist - Technical Director
   

I work as a 3D visualisation artist using 3ds Max, V-Ray, Photoshop and real-time 3D engines for the international engineering company Parsons Brinckerhoff. In my spare time I use Maya to work on 3D VFX for the movie Megaman (Platinum Cinema, New York, USA) and I also have a strong passion for photography.

Qualifications:
  • Bachelor of Engineering (Honours)
  • Postgraduate Diploma in IT
  • Diploma of 3D Animation (Distinction)

Two other projects of mine include 3D Graph Generator (real-time 3D fly-through software using DirectX8.1) and 360 Tours (360 degree panoramic images around Australia and New Zealand).

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3D

Photography

Traditional Art